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TTT - Troube In Terrorist Town

 
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TTT - Troube In Terrorist Town
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Starfalcon Tactical
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Joined: 13 Mar 2016
Posts: 38
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Post TTT - Troube In Terrorist Town  Reply with quote
this is a fairly well known gamemode but I thought it was deserving of being in the game types collection for the sake of the players who have not yet discovered thie fun that this game has to offer. It originates from the popular sandbox game Garry's Mod and involves a few or one anonymous traitor trying to kill all the other innocent players before being killed himself.

At the start of the game select random cards, one for each player and insert two Red Cards (this can vary depending on the number of players) and ONE Joker Card. They players who recieve the red chards when they are dealt out at random are the traitors and the player who gets the joker is the Detective. Every player must close their eyes then on the order of the referee the traitors will make themselves known to each other silently (Open their eyes, hand jesture etc.). The traitors are the only players allowed to knife or melee kill and the detective can check dead bodies to see who they were, the detective is regarded as innocent by everyone. Each player starts with some pistol class weapon. (Preferrably a springer to add exitment) but other weapons may be hidden around the map by the referee.

There are other variations in which the players are unarmed and have to find some "money" to buy weapons. but the traitors can still use melee weapons.

Questions are welcome!

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"Life's not short so you've got plenty of time to kill"
Wed Dec 28, 2016 10:53 am View user's profile Send private message Visit poster's website
BANTERMAN894
Regular Member


Joined: 11 Aug 2016
Posts: 101
Location: Bristol, England



Post Reply with quote
https://www.youtube.com/watch?v=wDdcISZgXe4

EDIT:
Hey folks, look what I found on the internet. It looks like this video might be relevant to the subject at hand. It shows something similar to the OP's rule set being played in the real world. I am explaining this relevance instead of just dumping a link and leaving thus providing a high quality, informative post that contributes to the discussion.

EDIT

Inserted an edit to demonstrate what a useful post would have looked like rather than just dumping a link. Please see the final clause of Section 8 of the Code of Conduct. -Boff


Wed Dec 28, 2016 11:51 am View user's profile Send private message
Shady-daze
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Joined: 13 Sep 2013
Posts: 128
Fav. Blaster: Dart Tag Sharpshot
Location: Aberystwyth/ Portsmouth



Post Reply with quote
Used to play a lot of TTT at my old group, we used to use just the raw rules, all players pick an item (card, dart, etc.) if they're item indicates them as a traitor they must eliminate all innocents, if innocent they must survive a timer or eliminate all traitors. We did eventually add a rule about innocents eliminating innocents would get a penalty next round mainly to stop too many lone wolves firing at everyone.

Not too keen on the detective mechanic I haven't played the garry's mod version but I've always found that certain elements don't work well converting from video games to real life, primarily due to the lack of digital feedback in the real world (information pop ups, counters, etc.. Its much more fun to watch players/ play trying to work out elements from the real world e.g. listening out for flywheels, seeing what coloured darts have used or lying to create paranoia. Not saying you have to use those rules if adding elements works for you so be it.

The only other points I would add are a) dead men don't talk and b) play in a place with lots of cover otherwise it quickly turns into a rather one sided TDM.


Last edited by Shady-daze on Wed Dec 28, 2016 7:59 pm; edited 1 time in total
Wed Dec 28, 2016 6:52 pm View user's profile Send private message
Starfalcon Tactical
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Joined: 13 Mar 2016
Posts: 38
Fav. Blaster: Stryfe, Longshot
Location: Manchester



Post Reply with quote
i definitely forgot to mention about punishments against scorched earth players (people who kill everyone regardless) but all definitely relevent. i porsonally would reccommend some CQC style map with lots of cover and hiding places to maximise the game time and more importandly the fun. I have seen this replicated successfully within the airsoft community (Cringe I know) and they use a mechanic where team killers are forced to use spring guns in the next game (the primary pistol being used being a gas blowback) and thus reducing the effectiveness of the player and labeling them as a teamkiller.
Thanks a Lot



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Keep calm, Nerf on - Starfalcon Tactical
Instagram: Starfalcon_tactical
YouTube: https://m.youtube.com/channel/UCPI2dEP_9n-Hm1i6ouGkJUQ

"Life's not short so you've got plenty of time to kill"
Wed Dec 28, 2016 7:27 pm View user's profile Send private message Visit poster's website
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