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Sniper in the grass

 
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Sniper in the grass
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Treezy
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Joined: 03 Nov 2016
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Post Sniper in the grass  Reply with quote
Less of a game format, more of a player type. And just some ideas at the moment; feel free to adapt as necessary.

Basically players who declare themselves a sniper can't be shot at until they've fired a shot, because they're hidden out of site. Once they fire a shot their position is revealed and the sniper is "spotted", and they can be shot at.

Once spotted, a sniper can move position, and must lie/kneel down and loudly count to 10 to hide again, without getting hit. A sniper can choose to move positions as and when they please, but will be visible to enemies while stood upright: they must lie/kneel down and count to 10 again to hide.

Snipers must either be lying or kneeling/on one knee at all times to remain hidden: once stood upright up they can be spotted. To be spotted a shot has to be fired at them by the enemy and the dart reach the sniper (it can pass them, it doesn't have to hit them), and declare "sniper spotted" one the drat hits/passes; otherwise if the dart doesn't make the distance it'll just be a case of "did you see that thing moving over there?"

Obviously for realism you may want to enforce snipers have to hide behind cover/in actual long grass, rather than just allowing them to lie down at will and count to 10. Similarly, snipers should have to move a minimum distance, e.g. 10 strides, before they can attempt to hide again.

For game maps with designated starting points, snipers can initially start anywhere on the map, but respawn from the same place as the rest of their team.


Last edited by Treezy on Mon Nov 21, 2016 11:54 am; edited 1 time in total
Wed Nov 16, 2016 4:25 pm View user's profile Send private message
UKNerfWar
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Post Reply with quote
I played a game along these lines years ago. It was pretty good fun but I can't really remember the rules.

Doesn't sound like much fun as a player type though.

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Wed Nov 16, 2016 4:51 pm View user's profile Send private message Visit poster's website
Treezy
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Post Reply with quote
Yeah, it's definitely going to be better suited to folks who prefer camping/being a stealthy bugger than those who want to run around spraying foam.

It could be made more tactical by making hits from a sniper "instant kills"; no respawn, you're outta here! That way the sniper is going to want to manoeuvre in a way to get close enough to guarantee a hit and kill with their shots, and then get the hell out of there before the remaining enemy can return fire!

And obviously having a sniper style, low RoF, main blaster is mandatory for the role: no LiPo'd up RFs or shotguns here! If you're feeling nice the sniper can carry a backup pistol to get them out of sticky situations, but it only fires regular shots, not "instant kill" shots. Make sure the sniper has limited "instant kill" ammo (2x 6 shot mags, or 1 mag only and manual reload from a dump pouch), so they can't just spray and pray.

I've been thinking about this for a few days, and how it could be adapted into various game scenarios. For example, you could have a game type where the team needs to get their sniper into a firing position so they can "assassinate" a specified target before the timer runs out (and this can be as simple as hitting a specified target like a balloon, rather than a person). Only the sniper can make the assassination.

The attacking team will need to draw fire away from the sniper so they can move undetected, while the defending team need to protect the target, without getting shot themselves. Attacking team players can only take 1 or 2 hits before being killed and out of game, whereas defenders just have to time-out/be touched by a colleague/return to base before respawn (unless killed to death by sniper fire).
Thu Nov 17, 2016 11:42 am View user's profile Send private message
old_man_nerf
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Post Reply with quote
You need to talk to BGUK about the special farces rule set...


Thu Nov 17, 2016 7:39 pm View user's profile Send private message Visit poster's website
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