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The Dark Kitten

The Ability To Top Load

This has been a common topic as soon as Jolt posted his mod where he was able to top load his Rayven
Link - http://britnerf.co.uk/about2541.html
This was further continued by the fact that the Fearless Fire and Barricade were raved about due to this capability. Really should we be raving about these? The one fact they have making them usable seems obsolete as seen by jolt. Further on this I did some testing and found with or without the jam door in a Demolisher it holds the ability to be top loaded and also can have a magazine removed and a fresh one thrown back in. So thats 2 blasters that now can be used as a toploaded blaster. where does this end? It never ends. As long as the magazine well is open and nothing is in its way with a dremel and sandpaper the options are infinite. Especially since now stock blasters have this capability (demolisher).
What do people think? Is this something you take into account? Really i think it's something you take into account?
And are the flywheel internal mags (barricade) now obsolete?
Davera

Personally I don't see this as a consideration. The point of a Mag fed blaster for me is to have 18 darts at my disposal. Once I get below 10 darts I tend to reload to a fresh Mag and put the half empty Mag onto my belt and topload from there. That way my blaster is as full as possible but I am slowly feeding darts back into my loadout.
Rab

Although I've got quite a few mag fed blasters they only ever get light use for round the house stuff, however I'd reckon top loading mag wells would be a great feature if I used them in anger.

A wonder that hasbro has never thought of incorporating them into some design.

Mind you before this and Jolts rayven I hadn't even heard them mentioned before.
The Dark Kitten

I am aware Mag212 made this topic aware with his minimized Rapidstrike build that happened to have this feature.
link - https://www.youtube.com/watch?v=Mlg3e0DYsEs
In my opinion this was a pure accident and wasnt what was aimed.
Dustybin

Personally I carry enough mags to last through most games, removing the need to load mags mid-game (unless the games are very long and I am using a flywheel blaster, in which case I will reload empty mags that are on my belt). It is a much better system in my opinion.
Aldegar

Jungle mag works perfect for scavenger games, just reload as you go and flip your mag before you're out, I always try and make sure my loaners have jungle mags.
Justajolt

I struggled with jungled mags.

I got on well with three mags in a line upright making a w, this meaning that the top of the mag was always in sight, meaning I didn't have to divert my attention too far away from what was going on in front of me. More difficult to do with a non- symmetrical blaster, though.

What Davera said is true. It's great to just change mags and top load to a belt when you get low. I'd also say that it's as difficult to compete against load outs which include extra mags with a front - toploader without extra mags. That said, te feature becomes more useful late in games as part of a load out including mags initially.

It's not for everyone, though! I like the idea so I use it, topping up as and when whilst being able to keep more of my attention on what's ahead of me. It's all about making things simpler for my little brain.
blindgeekuk

I didn't even get thru two full mags in a single round at GuN8. Theres only been two rounds in the whole of our games where I have gone through all the clips I'm carrying.

While top loading on justajolts rayven/barricade is cool, I could never see myself using it in a full on game
UKNerfWar

I don't like carrying mags. When I used to play a lot I had a backpack full of them to act as an ammo mule to support other players. Generally I had an EAT with a jungle mag but that was about it.

Now days I much prefer front loaders. You don't have to carry as much equipment, you can move more freely and it's easier to scavenge (which helps with dart sweeps).

It's each to their own really but it's never fun to empty all of your mags in a firefight, then faffing about trying to reload them in cover. I'm sure there are some power players out there that will use words like 'training' and 'muscle memory' but I'm not really sure they're busy enough outside of the hobby.

tl;dr

Mags are better for short, intense encounters, pinning down opponents and generally causing mayhem.
Muzzle loaders are better for longer, more fluid games with frequent, encounters and allow more time between rounds for beer/cake.

They both have their pros and cons and each will find their own but after years of playing with an EAT, I now find myself firmly in the muzzle loaders camp (in a deck chair, drinking beer, watching everybody else refilling mags)
Northwind

It seems a useful feature for games where you can use mags, but you can load a fearless fire or similiar very quickly, 3 at a time if you've got the knack, it's still a better option for games where you can't just load up with darts.
Rab

Yea I agree if your in a purely scavenging environment id say a turret has the edge just, is it also lets you fire from the "hot" chamber while loading. But i still reckon its a good option for mag fed blasters.

On an only slightly related note the fearless fire allows acces to around 15 chambers for reloading on the fly where as the new incisor, because of the spine only lets you get to about 10.

Be nice to test the two types of loaders against each other.
Davera

I'm not sure how younwould compare them though. As most of this is all subjective.

If you have no gear, a front loader is ideal. But as soon as you add in the ability to carry mags, especially an Ultimate Battle Pack, then I think Mag fed blasters are a better option.

However if you don't like carrying extra stuff, or despise having to reload mags then that turns it all on its head again.
Rab

How about one player has a top loading rayven plus 2 fully loaded 18 clips another player uses a fearless fire plus 16 darts in a dump pouch  and they go at it?
Davera

Not a bad idea. Would be an idea to do a few rounds and swap blasters to over come the player differences.


Could then do a third player who has a Stryfe with the same amount of darts in mags.
Justajolt

Of course, to do this in a truly scientific way, we'd have to have this repeated with at least 100 players, each playing every other player 100 times each with the different load outs with identical darts, having prevented both from knowing what blasters they will be using to eliminate psychological placebo effects, at an internationally approved Nerfing venue before performing complicated analysis (Kruskall-Wallace, anyone?) to ensure we came up with a reliable result.

In a vacuum.

(Edit. That ad underneath my post is not mine)
(Second edit. It's gone now. Weird)
Boff

Justajolt wrote:
In a vacuum.


You forgot the infinitely flat sphere atop a billion high stack of cows for it be scientifically valid. Personally, I don't top-load, I use my Mirandas properly and top them off from a dump pouch on my belt. Anyone who has ever played alongside me will know what I'm talking about. I really ought to shoot that video... Razz
Davera

Or we could just say it doesn't actually matter and it's all personal preference and any benefit gained from either mode will be over written by your play style and it's good to see players doing both.....but then where's the fun in that. Get the cows out.
Franksie

You don't need to top load a foam sword....
Broz

Franksie wrote:
You don't need to top load a foam sword....


+1  Very Happy
Boff

Franksie wrote:
You don't need to top load a foam sword....


No, you just need to be able to block, parry and strike effectively while risking being tagged from side-arms and other back ups. You need enough space and time to draw before closing to shut someone down. My tactical calculus is so stupidly towards engaging at range that even as an officer in the melee focused regiment at GC, I still go for blasters over swords. :p
Waltzz

Boff wrote:
Franksie wrote:
You don't need to top load a foam sword....


No, you just need to be able to block, parry and strike effectively while risking being tagged from side-arms and other back ups. You need enough space and time to draw before closing to shut someone down. My tactical calculus is so stupidly towards engaging at range that even as an officer in the melee focused regiment at GC, I still go for blasters over swords. :p


you do look cool while doing all that though.
Broz

Boff wrote:
Franksie wrote:
You don't need to top load a foam sword....


No, you just need to be able to block, parry and strike effectively while risking being tagged from side-arms and other back ups. You need enough space and time to draw before closing to shut someone down. My tactical calculus is so stupidly towards engaging at range that even as an officer in the melee focused regiment at GC, I still go for blasters over swords. :p


That or have a shield, because they are utterly broken in that system...

I would agree with you though, despite the issues I was having with my kooshes I found I was hosing down monster waves. They really could do with some tactics other than "run down the road screaming" it's not like it's intimidating... I've got a gun...

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